Even though there are unlimited books on design, it’s not easy to know which books are worth your time when it comes to AR and VR design. As mediums in their early stages of mass reach, not many books expound on AR/VR experiences in a way that everyone can understand.
That’s why we have prepared a list of the best books to help you design amazing AR and VR experiences. If you need inspiration for your designs, you’re in the right place. Read on to find out which books made the cut. Thesisgeek.com writers also are interested to provide you with a help with writing including a topic realted to AR and VR. According to their opinion, these books are great to write a paper and get a great result.
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Author’s Bio
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The VR Book
At the top of our list is a comprehensive book that focuses on human-centered design for virtual reality. It is a VR book that helps you comprehend the history of VR and its potential future.
By the time you finish reading this book, you’ll have an in-depth understanding of the human elements you can use as inspiration for your VR design. Aside from expounding on the technical implementation of VR design, The VR Book also gives you the knowledge you require to create the best VR experiences.
Learning Virtual Reality
If you’re just discovering VR design and how to create exceptional experiences, this book by Tony Parisi will come in handy. It’s a handbook that teaches you how to develop immersive applications and experiences for mobile and web.
This hands-on guide walks you through the basics of VR design, so you have the right building blocks to develop unique VR experiences.
Augmented Reality
Do you want to find out the best practices and principles of augmented reality? This book by Tobias Hollerer sheds light on augmented reality and how to use it in different applications. It also shows you the dynamics of augmented reality and how it interacts with other technologies.
Unity Virtual Reality Projects
This resourceful book by Jonathan Linowes talks about the interaction of VR and gaming to create surreal game engines for different platforms. It’s a suitable book for developers working on futuristic video games. Even as an amateur game developer, this book will ensure you have all the information you need to build a functional VR game. Its step-by-step instructions ensure you don’t miss any stage in the game development process.
Practical Augmented Reality
This is yet another guide that teaches AR/VR developers how to use the two technologies to create sustainable AR/VR experiences. It touches on the basics of the technologies, their applications, and human factors developers can incorporate in the AR/VR experiences.
This book by Steve Aukstakalnis ensures you have all the information you need concerning practical augmented reality. Steve provides you with all the tools you need for your development process.
He expounds on case studies covering real-world applications for engineering, architecture, gaming, aeronautics, entertainment, telerobotics, and big data.
Unity in Action
Unity in Action is a book on game development on different platforms. Joe Hocking walks you through the writing and development of AR/VR games. The book comprehensively dives into the Unity toolset and how you can use it to upgrade from an application coder to a game developer.
The book gives you access to all the skills you need to create full-proof game development strategies. Reading this book ensures you develop well-rounded development skills for 2D and 3D game applications.
Oculus Rift in Action
This book by Alex Benton and Brad Davis teaches amateur developers how to use VR to improve the experience of their 3D games. Alex and Brad use examples of real applications to show you how to incorporate VR in 3D game development. You also get practical guidance on how to create fluid VR experiences within your gaming scenes.
Wrapping Up
AR and VR might have been introduced to us only recently, but it’s clear that these technologies are here to stay. Top developers have already incorporated them in their creative processes to come up with futuristic applications. Learning how to design amazing AR/VR experiences ensures you gain the skillsets to make yourself marketable in the current world.